CLOWN


Original table by Zaccaria, July 1985.
Visual Pinball adaptation by Dave Sanders, March 2003.
 
Thanks to Randy and Black for creating and maintaining Visual Pinball, and to all the usual folks on the Shiva forums.

Bug reports should be sent to me at ealadubh@btopenworld.com .

Install the enclosed fonts in the correct fonts folder of your Windows directory.



TABLE CONTROLS


During play:	LEFT and RIGHT SHIFT- flipper buttons
		Z - nudge table left
		/ - nudge table right 
		SPACE- nudge table up

In standby:	5 - Insert credit	
		1-4 - Game start with 1-4 players



RULES


Top left kicker hole scores and advances lit value from 50,000 points to 100,000 points, 200,000 points, and 500,000 points. When lights are flashing, hole then scores total of all values for 850,000 points.

Spinner target, when hit while stationary, scores and advances lit value from 50,000 points to 100,000 points, 150,000 points, etc. up to maximum 500,000 points. Subsequent spins until target stops score 100 points.

Orange drop targets add bonus and score lit value. Completing orange bank advances target value from 10,000 points to 20,000 points, 30,000 points, etc. up to maximum 100,000 points per target. Orange Special scores after third, sixth and ninth completion. Target value carries over between balls.

Rollover A and Return lane B score 500 points and add bonus. Center flag target scores 20,000 points and adds bonus. Making A and B lites flag to advance bonus multiplier to 20X, 40X, 60X and 80X.

Right chute lane adds bonus and scores 30,000 points, then 50,000 points, then 80,000 points and advance bonus multiplier, then resets.

Red drop targets score 30,000 points and add bonus. Dropping all three targets moves the swinging Clown target out to center of playfield for around ten seconds. Hitting the Clown scores 100,000 points and advances C-L-O-W-N. After C-L-O-W-N is complete, next hit adwards Red Special. C-L-O-W-N resets on ball drain after Red Special is scored.

During last ball in play, everything advances the Game Time Bonus by one second, beginning at 10 seconds to a maximum of 99. After last ball drains, Game Time Bonus then counts down and unlimited balls are allowed during this time. When Game Time Bonus expires, the current ball drains, bonus is counted and the game is over. Game Time Bonus (up or down) freezes when Orange Special is awarded, and continues when ball drains.

Left return rollover scores 5,000 points. Outlanes score 50,000 points.



AWARDS


Red Special awards one replay.
Orange Special awards one extra ball.

One replay awarded for a score of 6,500,000 points.
Second replay awarded for a score of 10,500,000 points.

Matching the last two score digits against the displayed number at the end of the game awards one replay.

Tilt penalty: ball in play.

Three balls per game.