Enigma 2D V1.00    30.05.2004
Created with Visual Pinball version 0.6.2806
NEW 2D RELEASE programmed by ARMUCO 2004
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History
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This table is based on Epic Pinball 2D Table ENIGMA released in 1994.
Originaly developped by Epic Megagames

Graphics by Ken Reiger
Design by James schmalz
Music by Robert Allen

News about other tables under construction and downloads avaible at
http://www.armuco.ch/ (swiss site written in french)
Mail Suggestion and bug report to: webmaster@armuco.ch

History
*******
v1.0 first release


Installation
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You need Visual Pinball installed on your computer to play this table.
No ROM is needed. (http://www.visualpinball.com/)

The Zip files contains 6 files you have to place in the right directories:

africansafarirules.txt (this file  goes to vpinball/rules/)
ASafari.mp3  (vpinball/music/)
safari3d100.vpt (vpinball/tables/)
safari3d.vps  (vpinball/tables/)
Africansafari3D.jpg  (vpinball/screenshots/)


More Help for installation can be found on VISUAL PINBALL Homepage, Vpforums.com or
other related homepages.

Technical
*********
I should splite the source code in a VBA script file because the VP does not support correct editing above
1000 lines of source code. The source code is documented in french.


Rules for enigma
Level 1: shot all the red gems in the sequence,
then shoot the red sneakers to advance to level 2.
stay avay from spikes mine an hit as many other targets
as possible for extra points

Level 2: shoot the five break away targets.
Hit the ball lock and all additionall breakway targets that appear.

Level 3 Shoot all the diamons target while avoiding the mine and pits hit additional targets
to earn bonus points you will advance when you hit the final target

Level 4:shoot allfour targets that are in view. Beward: the repulsor will make these shot more difficult. Once you have elimanted all the gem hit the teddy bear and and the next set of targets.
when ball lock lock appears shoot it to advance to next level

Level 5:


