PotHead Rules
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GANJA Triggers
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When GANJA is completed Bonus Multiplier is increased

When Feature Light is off G and A Triggers on Inlanes activate the Feature Light for 5 seconds


Spliff Targets
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In Normal play Each Target dropped increases the Spliff Value by one. Shooting the green target relights Feature Light if off, or adds another chance for feature if light is on (light won't go off if feature is collected)

Spliffs x 10000 is awarded at end of ball.


In Multiball All Spliff Targets dropped relights Jackpot


Green 1-2-3 Targets
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When Green Kickback has been used, these targets will flash. Hitting each target will turn corresponding light on. All 3 Targets hit will reactivate Green Kickback

Spin Out Ramp
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White L Light lit - Ball will lock in hole at end of ramp ready for Multiball

Blue JP Light - If flashing Jackpot will be awarded. To reactivate drop Toke Targets

Yellow F Light - If Lit or flashing lit feature will be lit (if all features lit, Megamunchies will be awarded) - See features section for more info.

Red XB Light - If Flashing Extra ball will be awarded.

No Lights - Points added and ball kicked into Shrooms.


Toke Targets
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Dropping all 4 targets in normal play will increase Toke Value by 1. Dropping Toke Targets 3 times will light XB on SOR.

In Multiball, Toke Targets dropped relight Jackpot


Leaf Triggers (1-7) and Pothead lights
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Hit the currently lit trigger to advance PotHead. When Pothead is complete Featurelamp is deactivated and Table enters Lock Mode. On Game start Trigger start at 4 and POT is lit. After Multiball is complete Triggers reset to 1 and none of POTHEAD is lit.

Green Kickback
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If Lit Saucer will kick ball back into play. To reactivate shoot Green 1-2-3 targets

Red Kickback
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If Lit Saucer will kick ball back into play. To Reactivate shoot Red 1-2-3 targets.


Features
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1) Multi Reefer - a Quick 2 ball Multiball. Spliff and Ramp holes score 
   1 million per hit.

2) PlayField Multiplier - for the duration of the current ball    everything on the table scores x whatever value the display Alpha    shows.

3) Super Spliff (30 seconds timed Feature) - Shoot the Spliff Targets 
   for 50,000 and Spliff Hole for 100,000 as many times as you can 
   before the feature ends. Total points earned in this feature is 
   displayed at the end of the feature and added to score at end of       ball bonus.
 
4) Strong Shrooms (30 Seconds timed Feature) - Shrooms score 2,500 per
   hit, Jets score 5,000 per hit during feature. Total points earned in    this feature is  displayed at the end of the feature and added to    score at end of ball bonus.

5) Hold Bonus - End of Ball Bonus is held over to next ball. This
   includes all feature scores and multiplier level, potentially a big
   earner :)

6) Extra Ball - Lights Red XB light. Shoot Spin Out Ramp to collect

7) Mega Munchies (30 seconds timed Feature) - Available only when all 
   other features have been collected (ie all feature lights are on).
   This is the biggie folks, during the feature EVERYTHING on the
   playfield scores 100,000 per hit!!!! Total points earned in this       feature is displayed at the end of the feature and added to score at    end of ball bonus. (Nice if you've got Hold Bonus too!)