TOY FACTORY 3D V1.1    6.08.2004
Created with Visual Pinball version 0.6.2806
NEW 3D RELEASE programmed by ARMUCO 2004
------------------------------------------------------------------------------
History
*******
This table is based on Epic Pinball 2D Table TOY FACTORY released in 1994.
Originaly developped by Epic Megagames

Original Design James Schmalz and Graphic by Pixel Music and Sound by Robert Allen

News about other tables under construction and downloads avaible at
http://www.armuco.ch/ (swiss site written in french)
Mail Suggestion and bug report to: webmaster@armuco.ch

History
*******
v1.0 first release
v1.1 Some graphic bugs corrected
     Bonus Display speed increased
     added Key M for Music On and Off


Installation
************
You need Visual Pinball installed on your computer to play this table.
No ROM is needed. (http://www.visualpinball.com/)

The Zip files contains 6 files you have to place in the right directories:

toyfactorydoc.txt (this file  goes to ../rules/)
Toyfact.mp3  (../music/)
Toyfactory1_1.vpt (../tables/)
Toyfact1_1.vps  (../tables/)
Toyfactory1.jpg  (../screenshots/)
pyxid.ttf (install to windows font directory)


More Help for installation can be found on VISUAL PINBALL Homepage, Vpforums.com or
other related homepages.

Technical
*********
I should splite the source code in a VBA script file because the VP does not support correct editing above
1000 lines of source code. The source code is documented in french.


Rules for ToyFactory
Teddy bearrollover: light the b-e-a-r rollover
lanes at the top of the table to advance the end-of-ball multiplier.(2x 4x 6x etc)

Junk heap:to aquire the 5M bonus from the juke heap, hit all four letters
of the word game.

Toy Express: Shoot the ball up left toy express ramp
and down the right ramp for 2 million points.

Superball:If this lane is lit you
earn 1M times the assembly the assembly line value

Top ball lock: If the hole is unlit, shoot it to increase the bumper value by 10000
If lock is lit ball will be locked for next play. When MB is lit you activate
3 ball play with the left ramp as te jackpot

Clown drop target  : each time all targets are knocked down ,
a new toy  in the shelf is highlighted .
Shoot the center sink hole to earn points for the lit toy.

Toy check : Drop all targets to light a factory letter

Skateboard ramp  this ramp award 3M durin multiball or when factory is
spelled out. When skateboard is lit 2M times the assenmbly line value is award

Assembbly line: advance the assenbly line by followings:
-Shoot both ramp (not yet)
-knock down all targets in the toy chest (not yet)
-light a toy in display case
-lock a ball

Paint shop ramp :
shoot this four times to spell "shop"
this will light the ball lock and a lettre in factory to light up the jackpot.








