Final Release
=============
Version 1.1 - 7/12/2001

-  Some re-work done to the Back Glass (following some feedback).
   I always wanted to incorporate the icon of the Knight on Horse.
-  NEW game setting "SlowCpu". Set this to 1 if your computer is slow.
   There are much less lights flashing and less timers running during the game.
   You can play a 3-ball multi with only a PII 233 mhz.
-  Flippers down during tilt.
-  No more releases unless a bug is found.


Third Release
=============
Version 1.0 - 6/22/2001

Changes
-------
-  Fixed: If lastchance is lit, won't start Multiball from low lock hole.
-  Fixed: Starts Bonus ball with 2 bonus.
-  Fixed: The clipping errors on the bottom flippers
-  Fixed: If Full Bonus return to FBPattern on sword after Multiball flashing.

-  Fixed the Ball in Play bug, which would sometimes stop the end of ball drain and the bonuses being awarded. 
   I have noticed that sometimes the ball gets caught behind the middle section on the centre ramp.  
   I added some extra walls to try and prevent this. 
   If for whatever reason the ball doesn't drain the "-" key will still force the end of ball.

-  Fixed the flipper freeze bug caused by enabled triggers too close to flippers. 
   The Mega Attract has been removed.  I was unable to ensure stable gameplay, it was a gimick, now it's gone.
-  Fixed a bug which caused 2 balls to be ejected by last chance
-  Fixed the bug that would not return things to a normal game ball after a last chance was awarded. 
-  Adjusted the flipper strengths to be more like 1980.
-  Made nudge a bit harder and still allowed during tilt.
-  Bonus counts down properly now from Full bonus.
-  Lots of changes to Bonus Ball, end, tilt etc.

Additions
---------
+ Added flashing eyes which are synced to BK talking, this looks great and only 11 lines of code.
+ Instructions.  Function and Keys are displayed if any other key pressed during attract mode.
+ Added rule sheet message box.
+ Added the lightning sound for top ball kicker during multi-ball.
+ Added sounds to some of the debug keys, as I have decided to leave the debug as part of the software

Bugs
----
There may still be some bugs, if you find something strange going on, then please record the details and send me an email.



Second Release
==============
Beta 2.0 - 6/11/2001

Changes
-------
+  Adjusted the saturation of the Play Field graphics (less by about 50 %).
+  Added more detail to the Play Field graphics (including the horses heads).
+  Adjusted Inclination and View to 40, 40 (no need for anyone to change it now).
+  Added saving/loading of credits in game settings file.
+  Machine default's to 5 free games.
+  Settings file is loaded at the start of each game. 
   That way you can make changes between games without exiting
   (for example, change the number of balls per game).
+  Fixed scores display update in game over
+  Changed blink timer to blink score if no score for 5 seconds
+  Delay after ball eject prior to BK taunt (ball eject noisy).
+  Tweak the sound cueing system for better speech timings (less 32% of sample length)
+  Don't pay matches for Mega attract
+  Counting down bonus, turn magnets and when saved lights and timers off.
+  If last chance awarded clear all players locks.
+  Error: Payed 10k for top ball eject but not during multiball
+  Make things easier for the mega attract computer player
+  Add new debug test key for testing cue talking
+  Pay bonus on bonus balls
+  Fixed little glitch when scrolling the multiball numbers in the scores.
+  Play "none" sound if no drop target flash sounds
+  Debug variable also part of settings file

New Features
------------
+  If Full Bonus and another bonus is awarded, all lights turn off and the bonus sword flashes.
+  Added game setting, rSpecial = 0, Award Special: 0=Credit, 1=ExtraBall.
+  Added "-" keycode for Force Drain (use to end ball in play, if error).
+  Added sound cue system for talking Black Knight (Table file size 1.5 meg smaller).
+  Bonus Ball awarded to highest score if more than 1 player (a lot of work).
+  Mega Attract Mode.  This is cool, the table plays itself (Screen Saver anyone?)
+  Added a speed trap in the plunger so it ejects at top according to speed.
+  Added table flashing.  The idea came from the Skateball table. (Now it looks like the real BK)

Still To Do
-----------
-  Quite a bit, find and fix many remaining bugs.
-  For example: Starts Bonus ball with 2 bonus (should be 1).
-  If there doesn't appear to be any balls left on the table but the bonus is not being payed.
   And tilting doesn't free a hidding ball, you can end current ball by pressing "-".


Initial Release
===============
Beta 1.0 - 5/26/2001

