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CYBERGIRL 2 3D V1.2    23.01.2005
Created with Visual Pinball version 0.6.2806
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History
*******
This table is based on Epic Pinball 2D Table CYBORGIRL released in 1994.
Originaly developped by Epic Megagames
Original Design and Graphic by Joe Hitchen, Music and Sound by Robert Allen

NEW 3D RELEASE programmed by ARMUCO 2004

News about other tables under construction and downloads avaible at
http://www.armuco.ch/ (swiss site written in french)
Mail Suggestion and bug report to: webmaster@armuco.ch

History
*******
V1.2
-Graphic debbug and layout changed and enhanced
-Sound switch on off with key M
-code debbuging
v1.01
-Sound balance 
-Antigravity
-Icebreaker full 
-Count value proof
-Debbuging
-Some code optimation

v1.0
first release

Installation
************
You need Visual Pinball installed on your computer to play this table.
No ROM is needed. (http://www.visualpinball.com/)

The Zip files contains 6 files you have to place in the right directories:

cyberdoc.txt (this file  goes to ../rules/)
cybmusic1.mp3  (../music/)
Cyborgirl2.vpt (../tables/)
cyborgirl.vps  (../tables/)
cyborgirl2.jpg  (../screenshots/)
8-pm___.ttf (install to windows font directory)


More Help for installation can be found on VISUAL PINBALL Homepage, Vpforums.com or
other related homepages.

Technical
*********
I should splite the source code in a VBA script file because the VP does not support correct editing above
1000 lines of source code. The source code is documented in french.

No Implanted yet
****************
- Color Palette modification
- Antigravity
- Ice Breaker multi shoot Simulation
- Non-Standard Hight level Rule for unused light-elements

CYBERGIRL Pinball Rules (original rules)
***********************

Free Lane: Tape flipper to cycle through the rollover.
Lightning all 3 Rollover kane will increase Icebreaker counter

Jet bumpers: Three center will bluelights

Center target: hit these target to light up cybernetic implante lane
Right taget for right lane
Left target for left lane
Hit again for to unlight

Antigravity: whenn the yellow light is lit
It reducees the ball's gravity dramaticaly

Cybernetic implants: Hit both of these taget when 2 and 5 lit will award extraball

Punk taget: Hit all four to increase Bonus Multiplier by increment of to to maximium of 16x
All four must be hit to befor reset
Gate taget shoot these to light up flipper lane for mor points
When lit your lane score is multiplyed by multyplier

Ramps
Sync and Reboot takes back to the ice lane
Icebreaker light up all ice breaker lane to increment Icebreaker count.
Each count Scors big points befor it pop out.

Cpu Hog: Hit four time the led on tens deck hole hole kicker.
Hit again to light up  antigravity.

Tens deck: if all four lights are illuminated Cybergirl's Jacket and Hair change color and scores big points.
To light tens deck again shoot Cpu Hog 4 times
