DeepSea 3D V1.1    30.01.2005
Created with Visual Pinball version 0.6.2806
NEW 3D RELEASE programmed by ARMUCO 2004
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History
*******
This table is based on Epic Pinball 2D Table Deep Sea released in 1994.
Originaly developped by Epic Megagames

Graphics by Robert Depew
Design by James schmalz
New Music by Steampump

News about other tables under construction and downloads avaible at
http://www.armuco.ch/ (swiss site written in french)
Mail Suggestion and bug report to: webmaster@armuco.ch

History
*******
v1.0 first full release
v1.1 All mission are completed

Installation
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You need Visual Pinball installed on your computer to play this table.
No ROM is needed. (http://www.visualpinball.com/)

The Zip files contains 5 files you have to place into  the right directories:

deepsea.txt (this file  goes to vpinball/rules/)
ArmucoDeapSea.mp3  (vpinball/music/)
deepsea1_1.vpt (vpinball/tables/)
deepsea1_1.vps  (vpinball/tables/)
Deepsea.jpg  (vpinball/screenshots/)


More Help for installation can be found on VISUAL PINBALL Homepage, Vpforums.com or
other related homepages.

Technical
*********
I should splite the source code in a VBA script file because the VP does not support correct editing above
1000 lines of source code. The source code is documented in french.


Rules for Deep Sea
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The Reef sink hole:
Hit this to earn an encreasing Bonus that starts at 50k and rise by 50k each time you hit it.
When you reach 300k the treasure ramp lights and you can collect the treasure award.

Treasure ramp :
Shoot this ten times  when unlit to earn an extraball , ten time more for the secret treasure and a final
ten times for jackpot. When lit, hit this ramp for an encreasing bonus that starts at five million.

Drop targets :(ok)
Knock down each target for 50k, knock down the entire set to increase the value by 1 million.

Air sink hole:
Light the air pocket by hitting all of the sink holes . Once lit  the air tanks are refilled and you earn
an increasing award of 5 millon, 10 and 15 millons points.

Stingray tail lane:
Shoot this lane to light the right ramp . (ok)
Shoot 5 times to multiply the top bumper value by 4 for 15 seconds. Shoot the stingray ten times to light it
and once more to collect the stingray bonus of 5 million.

Suken ship hole:
This hole is initally set to "ship". Shoot it to start the timer . Before the timer runs out ,
hit it for an increasing bonus that starts at 1 million. If you are successful the hole is set "gold"
and it progress to "Gems" as you continue.

Tide ramp(ok):
When unlit shoot this ramp for Low tide valve of 500K. Hit stingray tail lane to light the ramp .
Whem lit hit it for the tide valve of 3 million.

Timed events:
When you earn a timed event but you don't successful complete it, it will appear again later .
Once you have completed all events the jackpot becomes avaible.
The timed events are:
- Shark attack: you must shoot the air pocket to drive away the shark. you earn 10 millon
- Diver: you must shoot the treasure ramp to add a ball into play.
- Danger: A dangerous ship wreck is discovered. You must shoot the sunken ship 3 times.
- Timer : Air is running out, shoot the air pocket to refill the tank,  worth 8 million.
- Mystery task : discover it an earn a mystery value

If a Mission is blinking, you need to make it again whenn the timer start again next time.

Message Display in game
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Deep Sea Pinball

Design by James Schmalz
Graphics by Robert Depew
New Music by Steampump

Into the ocean (trigger pass ball saver)

Shoot reef until it lights the treasur ramp

Shoot all sinks holes to light air sink

Shoot both ramp to light the eel nest

Shoot all rollover lanes to increaase multiplier up to 9x

Shoot flashing Roll over from plunger for skill shot

Stingray allways light the right ramp

Shoot stingray tail 5x to to quadruple bumper value

Shoot stingray tail 10x for extraball

Increase treasure ramp value by shooting drop targets.





