Hayburners I (Williams 1951) 

WILLIAMS FIRST POPULAR HORSEY PINBALL!

(a prequel to Nags-1960)

Ported to VPinball by Douglas Silfen (Duglis)
Voices by Douglas Silfen (Duglis)
IR Pinball


PLEASE MAKE SURE you both .ttf  files (included
in the zip)in your windows\fonts directory to make 
the game look like it is supposed to.


For the Simulation-TO START PLAY
<5> Insert Coin (not needed if you have free credits)
<1> Player One uses Credit and Starts the Game

 AND HERE THEY ARE-THE "HOSSES":

LANE 1-GREEN-    UNCLE MILTIE
LANE 2-YELLOW-   LULU BELL
LANE 3-RED-      WHIZ KID
LANE 4-BLUE-     LOUIS II
LANE 5-PINK-     TIZZIE LIZZ
LANE 6-WHITE-    FRUSTRATION

            GOALS IN HAYBURNERS I
1. Have F-U-N -laugh, etc :)
2. Have a Horse win as fast as you can if your horse    doesn't win- for better final score.
3. Win Free Credits. Easy to do. Back then, like bingo machines, winners
   were often paid off in money for their winning credits.
4. YOUR HORSE WINNING THE RACE! 

RULES

         NUMBER OF BALLS/STRATEGY
There is an unlimited amount of balls in this game.
The game ends when one of the six horses win the race,
not when you have run out of balls.

FINAL SCORING

       IF YOUR HORSE DOES NOT WIN THE RACE-
The game ends when any horse wins the race, including
the others. If the game ends on 
Ball 1- You Score 19 Million
Ball 2- You score 14 Million
Ball 3- You Score 9 Million
Ball 4- You score 4 Million
ball 5- You score 3 Million
Ball 6- You score 2 Million
Ball 7 or after- You score 1 Million

        IF YOUR HORSE WINS THE RACE-
During the following balls, this is what occurs-
Ball 1- You score 25 Million and receive 25 CREDITS! WOW
Ball 2- You score 20 Million and receive 15 Credits!
Ball 3- You score 15 Million and receive 7 Credits!
Ball 4- You score 10 Million and receive 4 Credits!
Ball 5- YOu score 5 Million and receive 2 credits!
Ball 6- You score 2 Million and receive 2 credits!
Ball 7 or after- You score 2 Million and receive 1 
                 Credit!

        PLAYFIELD RULES AND SCORING

PLUNGER SHOTS-
Very Very Important in this game. Perfect your plunger
shots and you will be very successful!

YOUR HOSS HORSE SELECT- Hayburners I will randomly select a horse for you from the six horses at the start of the game.

UPPER 2 KICKBACK ELECTRICS- Sling the ball back towards
the center of the playfield up top. The left one will advance all odd
numbered horses. (see odds top lane later for more detail). The right one will advance all even numbered horses (see evens top lane later for more detail).

THE CENTER HORSE CHANGER PLUNGER SHOT
Hayburners I will randomly select another horse for you during gameplay if you hit this lane. It will not pick the horse you just had but one of the other 5. Use this
wisely- It's not good to hit this if your horse is
about to win the race. If your horse is doing horribly
and you want to get lucky and try for another horse,
maybe the one that is just about to win..then aim
for this shot!!!

ODDS TOP LANE- Hitting this will advance all the
odd numbered horses. If one or more odd horses are
one notch from the finish line..then Hayburners I will randomly move only one.

EVENS TOP LANE- Hitting this will advance all the
even numbered horses. If one of more even horses
are one notch from the finish line..then Hayburners I will randomly move only one.


The 6 Bumpers- Each bumper corresponds to a specific
horse number. Hitting that numbered bumper will advance
that horse!

THE FLIPPERS-keep the ball in play and are used to 
aim for certain bumpers. The Flippers are old style
reverse flippers and the press of either the left
or right flipper button activates BOTH FLIPPERS AT THE
SAME TIME!

RANDOM LIGHT SELECTOR AND TWO LONG SIDE PLASTICS - A random
horse is always lit on this lower selector for every
hit of a bumper, slingshot or kickback electrics.
If you hit one of the 2 long side plastics, the horse corresponding to the lit selector will advance!

BOTTOM 2 SLINGSHOTS-will the ball hurl back up into play.

BOTTOM CENTER DRAIN LANE- Advances all horses. Again, if more than 1 horse
is 1 notch away for winning, the table will randomly select one horse to
move!


Have Fun!

-Duglis , April 2002



