LADY ROBIN HOOD (Gottlieb, 1948)
Playfield: Harry Mabs
Art: Roy Parker
VP version released February xx, 2002
Background
With the January 1948 release of "Lady Robin Hood", the second Gottlieb flipper game, Gottlieb had established a formula it would stick very close to for about the first year of its career making the enhanced skill games: base the visuals on popular mythological figures and nursery rhyme characters, allow a building bonus to spike up the score, and offer several ways to make specials tied into a rotation bumper sequence. "Humpty Dumpty" and the next five or six games afterward were cut from the similar cloth, with just minor playfield advancements and changes: for instance, "Jack n' Jill" (the fourth Gottlieb flipper) kept nearly the same bumper arrangement and central bonus hole as "Lady Robin Hood", but tied the bumpers into two sequences: J-A-C-K on the left, and J-I-L-L on the right. One proud tradition continued by Gottlieb is the pointing out of the flipper buttons on the sides of the machine, lest anyone believe it was a pure-chance payout table. Gottlieb continued the tradition well into the late 1970's, and is it no accident that they ceased this practice after pinball had been re-legalized in New York City? 

PLAYFIELD ITEMS

Top Diamond Bumper: 10,000.

T-A-R-G-E-T Sequence: Scores 10,000 a switch. Target does not have to be completed in order. After TARGET is lit, the hole for a Special
is lit.

A and R Rollovers: 10,000 points each. Intermittenly light for Special.

Blue Bumpers (4): 10,000 each.

Middle Diamond Bumper: 10,000 points or 50,000 when lit.

Bonus Bumper: 10,000 points. Adds 10,000 to bonus.

Hole: Scores bonus.

GAME RULES
All the T-A-R-G-E-T bumpers and rollovers have to be hit in order to light hole for Special. Special rollovers light randomly. Bullseye bumper advances bonus. 
