Pink Panther 1980 Gottleib #664
----------------------------

Here are the official rules
----------------------------------

Top Rollovers - when lit score 3000. Light corresponding bottom rollover. 
		lights corresponding blue diamond. When unlit score 500. 
		When sequence complete "P,I,N,K" light extra ball. launch captive balls when third ball hits switch.

Top Pop Bumpers - Score 100 pts. Alternate Extra ball light in 5 ball only.

10 point switches and bottom pop bumper - score 10 pts.

Bottom Rollovers - When lit score 500 pts and add blue diamond.
		   when unlit score 500 pts

Black drop targets - Score 500 pts.
		   - sequence complete: reset bank, add bonus, lights left hole for capture
                     awards special when lit.
		   - adds to blue diamond total when multiple balls are on the playfield

White drop targets - when lit 3000 pts and add bonus
		   - when unlit 500 pts
		   - sequence complete: reset bank and add bonus. lights right hole for capture

1st spot target	   - when lit score 3000 pts and add bonus
		   - when unlit score 500 pts and light PINK. adds to blue diamond total 
		     when multiple balls are on playfield.

Spot targets	   - None lit: score 500 pts and light pink
		   - pink lit: score 3000 pts and light blue. turn off pink and add bonus
		   - blue lit: score 3000 pts , light pink and add bonus
		   - Both lit: collect bonus and turn off pink and blue. spots corresponding 
                     white drop targets (2nd and 3rd spot target) adds to blue diamond total 
                     during multiple ball play.

Left Captive Hole - Score 5000 pts
		  - when lit capture ball and release ball to shooter

Right captive ball- Score 5000 pts
		  - when lit capture ball and release ball to shooter

lower Right Hole  - Score 5000 pts add a blue diamond. award extra ball when lit.

outhole switch    - Collect Bonus times multiplier

Multiball	  - Upon capturing balls in both the left and right holes. the closure of a 
                    top rollover with the 3rd ball will release first the left ball then the  
                   right ball. at this point all spot targets will have only their blue       
              	   diamonds lit. hitting the spot targets whilein this state will score            
         	   3000 pts and add bonus and add to the blue diamond total shown in the                
     		   light box. Hitting any black drop target will also add to the blue                   
  		   diamond total. The rest od the switches score as before bit now no pink                   
  		   lights can be lit. when 2 balls have returned to the outhole, the game                   
  		   reverts back to original scoring and control.

                   After collecting bonus the number of blue diamonds won on that ball are   
                   checked against the prevous high. if the previous high has been               
	           exceeded, then the player is awarded a special and his total becomes the                 
                   new high.

Special		  - awarded 2 ways. During multiball each spot target and black target hit 	
		    scores 1 diamond. exceeding total to beat awards special. Also, 		   
 		    completing black target bank awards special when lit.
                  - the special light will come on only when there have been 3 balls 		
	    	    released on the playfield. It will remain on until 2 balls have left the 		  
		    playfield.

Extra Ball        - When lit will alternate off the top bumpers.

Bonus Multiplier  - Each spot target becomes a multiplier when both pink and blue lights are  
                   lit. At the end of ball play bonus times multiplier.