
Revenge Of The Robot Warriors VERSION 1.0 Readme 10/17/2001 - Brian Smith (Destruk@hotmail.com)
Original table concept and design Copyright 1994 21st Century Entertainment

Unzip DMC2 and run the INSTALL.EXE file.  It can be placed anywhere you want - makes no difference.

The table (vpt) and MOD files go into your tables directory.


FULL KEYS LIST!!! Yes there are a bunch of them...So many it reminds me of vPinMame hehe...

"B" - Toggles the number of balls in the machine - either 3 or 5.
"F" - Toggles FREE Play or Credit Mode
"1,2,3,4,6,7,8" - Selects the number of players for your game provided you have enough credits in CREDIT MODE/starts game
"F1,F2,F3,F4,F5,F6,F7,F8" - Selects number of players for your game in attract mode - needing credits where necessary

"5" - in FREE PLAY MODE, starts a 5-player game.  In Credit Mode, gives the machine your hard-earned cash to buy a credit

"R" - Reset high scores

"BACKSPACE" - Erases the last letter selected for high scores unless you pressed enter on the third letter (too bad!)
LeftFlipper Key - uses the one designated by visual pinball - cycles left through letters for high scores Z to A
RightFlipper Key - uses the one designated by visual pinball - cycles right through letters for high scores A to Z
Plunger Key - uses the one designated by visual pinball - Selects a current letter for high scores
Up Nudge, Left Nudge, Right Nudge - uses the ones designated by visual pinball

ESCAPE - Pauses game :) (the real program for the PC uses "P" - but why bother?)

"T" - BangBack!  Idea taken from vpinmame tables.  This hurls the ball straight back, and maxxes out the tilt sensor, so be
	careful!


********************************  IMPROVEMENTS/CHANGES  ***************************************

* Holding down a flipper during play for about 3 seconds will enable in-game status report in the DMD. ;)
* If the game is tilted, and the ball is in the shooter lane, the game now knows this - so it will pull the plunger back and
	launch the ball.  If the ball isn't in the shooter lane, it won't do anything with the plunger. ;)
* Added Knocker sound for replays!  You get this in CREDIT MODE only when you beat high score #1
* Added and Tested Flashing DMD (using a single text box!)
* Added and Tested a scrolling DMD in the same place, using three text boxes, and 6 messages.
* Worked out sound issues.
* Added SPINNER AWARD - after you complete the far left award lane 4 times, it enables the random spinner to pick what you get,
	with it's own DMD animation too!
* Corrected bonus scoring bug - Your bonus points and jackpot from the award kicker will not be accumulated toward your end of ball bonus.
* Changed Start Button - thanks Apocalypse.
* Fixed flippers in up position bugs - again, thanks Apocalypse
* Corrected flashing DMD bug -- this trouble may still exist regarding REPLAY text, didn't feel like delaying the release further.
* Added backdrop graphics
* Reorganized, Reoptimized, Playtested, lol...
* Fixed Extra Ball bug, and corrected light.
* Corrected light color for left award lane (to a brighter yellow instead of green)
* Added Slingshot flashers
* Increased scoring maximum to 100 BILLION points.
* Crush decal text now fits entirely in the light instead of hanging over it.
* Fixed Psycho Lane light colors and operation - Since those lights don't reset until the game ends, when all lights are lit the first time,
	you get an extra ball for it and it lights Crush mode.  Every successive shot to the psycho lane lights Crush mode with one shot.
* If you get the jackpot, it resets back to 1,000,000 (1 million).
Note about the spinner award - it will not select Spinner a second time during the same randomize process - this is a good thing or the
player could be here having it spin all day, lol.  I know it's random, but the possibility exists!  As an added note, once you get a spinner
award, it won't reset to award 1 again until you lose the ball - in other words, from that point on you will get one of three awards in
sequence:

SPIN (random with the five remaining options besides SPIN and not using JackPot Grows)
JackPot
Extra Ball

And it does support as many extra balls as you can get.



Still missing - accurate rules. :(

Feedback would be appreciated.

Brian Smith (destruk@hotmail.com)

PS - Yes I realize weak shots up the ramp tend to bounce into the right outlane - but that's what nudge is for anyway - can't make it TOO easy!

See the "REVHISTORY.TXT" and "ROTRW RULES.TXT" for more info.