STRUGGLE BUGGIES (Williams 1953)
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recreation by Duglis
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Rules of The Table from Top to Bottom of playfield:

Bumper 1- Scores 100,000 pts all game. If it is lit
red then it will score up to 2 specials per game. The
red lights to the left and right of the bumper will count off the 2 specials.

Bumpers 1-7-unlight all 7 bumpers and bumper 1 will
light up for the 2 specials. When unlit at the base,
bumpers 2-7 score 10,000 pts. When lit, they score
100,000 pts!

Top Pop Bumper-scores 10,000 pts all game and advances
lit buggie one space.

Top of Middle Plastics- score 10,000 pts and advance
lit buggie one space. They score 100,000 pts when
the 100,000 pts lights near them are lit.

2 middle spider rollovers- advance buggie one space

Center Pop Bumper- scores 10,000 pts all game and 
advances lit buggie one space.

Rollovers above and below the Center Pop Bumper- advance
buggie one space

Left and Right Kickout holes- when hit will complete the
current lap to finish point and lap will be scored.

Left and Right Plastic cyclone/kickers- kick the ball
out like slingshots. 0 pts.

Drain Lanes A, B, and C- unlight when drained in each one. After A, B, and C are unlit, the special drain lanes are lit for the remainder of the game for specials
when drained thru them.

Special drain lanes- score special when lit. score nothing when unlit.

Free Ball lights- means your next ball is free (extra
ball) when blinking

Flippers- to the side and very difficult..use them wisely. Try to get the ball into the kickout holes!

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COMPLETING LAPS AND LAP AWARDS-
   Laps do many things in this game. They award 100,000
pts plus after completing a certain # of laps, they
will award many things! Find out and see!

The awards:

free balls!
base of bumpers 2-7 will light up for 100,000 pts!
Assistance in spotting the lower A, B, C lights!
Increase scoring of Top of Middle plastics from 10,000
      to 100,000 pts!



-ENJOY!!
 
- Duglis/Douglas Silfen of Irpinball, 2002!









