SEA WOLF -WILLIAMS 1959

by Duglis (port) and Christopher Drum (Art) (christopherdrum@mac.com)

Thanks to Bob Herbison (who owns the machine and wrote an
article on it and helped me)

Thanks to Brian Smith (Destruk) (who created the circular
targets for me) and for revising some elasticitys and the submarine bumper
for tech beta 6.

(c)2001 IRPinball


Intro: Sea Wolf! A Game named after a nuclear sub launched in the
late 1950s? The Case of the Disappearing Bumper?
The Case of a Very Difficult Game? The Case of a Very
Excellent Game? The Answer: All of the Above!!
  When you play this 1959 classic, you will notice
how fun it really is and how very difficult as well.
We hope you enjoy it because of these factors as well
as the wonderful art recreated by Chris and the unique
and pioneering Submarine bumper that drops below
the playfield!

Playfield and Rules:

Red/Blue Targets/Lanes/Hole - The object of the game,
besides getting the most points you can, is to complete
the red and/or blue sequences of 1-7. This will allow
you to hit the gobble hole or Submarine bumper for
super points and replays!!!
 Red and Blue 1-4 and 6 are targets. Red 1 is also the
center gobble hole and Blue 1 is also the center drain
lane. Red and Blue 5 are the center lanes below the
Submarine bumper. Finally, Red and Blue 7 are the
left and right drain lanes..thus the only way to complete
red is to lose a ball thru Red 7, and the only way to
complete blue is to lose a ball thru Blue 7. All of the preceding
score 100,000 points except the center gobble hole red 1 (500,000).

Top Center Kickout Hole- Scores 50,000 Points and
drops the submarine bumper under the table if up or
raises it up if it is down. 

Left/Right Middle Kickout Holes- Located below
the 5 lanes. Scores 50,000 points and drops 
the submarine bumper under the table if up or
raises it up if it is down. 

The Center Middle Gobble Hole-Located below the "# 5" lanes.
A ball hit into here will drop out of play. You will
be rewared 500,000 pts and Red 1. If you have completed
a red OR blue 1-7 sequence, this will be lit up for
a special and a ball hit into here will score 5,000,000
points and a replay. That's right 5 MILLION!!!!!

THE FAMOUS DISAPPEARING (Submarine) BUMPER- When up, this bumper
acts like a regular pop bumper and scores 10,000 points
when hit. When down, it becomes a vacant playfield area.
IF you have completed both the red AND blue 1-7 sequences,
the red ring around the bumper will light and blink and
if Hit (when up) will score 2,000,000 (2 MILLION) points and a replay
evert time the bumper is HIT!!! WOW!

The Upper Flippers- Face the old fashioned 40s reverse
direction. Use them to hit the left and right targets and shoot off the
Submarine bumper when it is up!

The Top Yellow 100,000 point bumpers-100,000 Point
Bumpers! Big Points! Hopefully the Submarine bumper
will hit into these when up -or- you can hit into these
with the upper flippers when that bumper is down!

The two Jet Bumpers- can propel the ball up the playfield
or down, fast, towards the drain! They score 10,000
pts when hit.

The Black Aquarium Walls-Have slingshots on the edge
facing the playfield that score 10,000 pts when hit
and propel the ball back into the playfield!

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PLATEAU REWARDS-

3,500,000 POINTS- SCORES EXTRA BALL!
5,000,000 POINTS- SCORES EXTRA BALL!
6,000,000 POINTS- SCORES A REPLAY!

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Extra: High Score and Average Score support (to show you that super score when you achieve the specials! Also, to show how hard it is was to get that score by showing you your average)

Now go ahead and enjoy this famous, fun, yet challenging
table!! 

-Duglis 
