STRIKE POWER V1.1 final
A Visual Pinball table by Leon Spalding.
This is my first VP table and as such was a learning experience in visual basic coding. (never done it before).
So please no spam about how I've coded this table.(it works)(I think heh)
I'd like to thank:
Randy , for Visual Pinball a new obsession in my life (as if I needed another).

Black , for his save and load routines.

Cold1 , for his additional playfield gfx

Those behind VPINMAME truly outstanding work PPL.

And last but not least the forum community at Shivas-Visual Pinball
http://www.hippie.net/shivasite
, the help and support provided there by all reinstates my faith in human kindness you PPL are the TOPS.

To get all the great Visual Pinball tables go to: http://irpinball.retrogames.com/
Thanx to Duglis for this wonderful site. 

Feel free to e-mail me with comments, suggestions or bug reports or post them on the above mentioned forum.
Thanx all
Leon Spalding
leons@netspace.net.au

STRIKE POWER Rules:

Press '5' to add credit.
Press 'S' to start game.

TILT VOIDS BALL IN PLAY!

ALL FEATURES ARE RESET IF YOU LOOSE A BALL.

Completing 1,2 & 3 rollovers lites: 1. 2x bonus
                                    2. 3x   "
                                    3. 5x   "
                                    4. 10x  "
                                    5. right in lane strike
                                       & scores 100,000 for each                                               succesive completion.

Completing A,B,C & D targets advances score lights on left 'C' lane and right ramp. **NOTE** Extra Ball is not part of this feature.
Once 300k is lit every completion therafter lites left in lane strike and scores 100,000.

Knocking down left and right Targets results in the corresponding pin-light to be turned off (i.e. knocked down).
All targets down scores 100,000 & lites up another Strike.

Awards for lighting 3,6,9 & 12 strikes are printed on the playfield.
Once 12 Strikes are lit each succesive Strike Scores: 1 MILLION

There are extra awards you can get for leaving certain pin-lights lit are as follows: (x=pin-light off, o=pin-light on ) 
SOUR_APPLE AWARD:  o x x o
                    x o x
                     x x
                      x
Scores: 5 MILLION

7-10 AWARD:        o x x o
                    x x x
                     x x
                      x
Scores: 2 MILLION

BIG-4 AWARD:       o x x o
                    o x o
                     x x
                      x
Scores: 1 MILLION

BUCKET AWARD:      x o x x  or  x x o x
                    o o x        x o o
                     o x          x o 
                      x            x
Scores: 500,000

SLEEPER AWARD:     x o x x  or  x x o x  or  x x x x
                    x x x        x x x        x o x
                     o x          x o          x x
                      x            x            o
Scores: 300,000

COLD-5 AWARD:      x x x x
                    x o x
                     x x
                      x
Scores: 250.000

**NOTE**
These PIN FORMATION NAMES are as they are in MY part of the world, they MAY differ in YOUR part of the world.


Centre Ramp: Succesive Centre Ramp shots advance lights to score:
                                                          1. 50,000
                                                          2. 100,000
                                                          3. 200,000
                                                          4. 300,000
                                                          5. 300,000 &
                                                             lite                                                           collect bonus
                                                         6-on. 300,000
BUT YOU ONLY HAVE A FEW SECONDS TO GET THE NEXT SHOT IN OR THE VALUE RESETS TO DEFAULT.LIGHT FLASHES WHEN TIME IS ABOUT TO EXPIRE.
The Centre Ramp also calculates the number of succesive LOOPS you shoot, if you beat the current LOOP HIGH: Score: 1 MILLION.

Beating HIGH SCORE scores: 1 CREDIT
Beating REPLAY SCORE scores: 1 CREDIT
Replay Score is DYNAMIC. (not sure if it works properly if you have problems with it let me know :-)  ).       
 
 